Unreal Engine 4 Leads on Next-Gen Mobile
at Siggraph
Today at Siggraph, Nvidia showed our next-
generation game engine technology - Unreal
Engine 4 – running on their next-generation
mobile GPU.
The big news here is Nvidia’s support for the
OpenGL 4.3 feature set, which brings to
mobile devices the same high-end graphics
hardware capabilities exposed via DirectX 11
on PC games and on next-generation
consoles!
And this isn’t your father’s GPU: Nvidia’s
mobile graphics technology is built on the
same Kepler graphics architecture found in its
latest generation of PC GPUs. It’s the same
Kepler architecture on top of which we’ve
created high-end Unreal Engine 4 PC demos,
which have taken advantage of over 2.5
teraflops of computing performance.
More than ever before, we see the
opportunity for developers to create high-end
games and ship them across multiple
platforms on a wide variety of devices,
including tablet, smartphone, Windows, Mac,
PlayStation 4 and Xbox One. Nvidia’s OpenGL
4.3 achievements open up the mobile front
of this strategy.
While Unreal Engine 3 already powers
hundreds of high-quality games, from PC and
console to mobile, Unreal Engine 4 has been
reimagined for the future of game
development. We’re supporting developers on
an entirely new level across major platforms
with our most powerful and scalable toolset
to date.
Starting today, Nvidia’s engineers are
demonstrating Unreal Engine 4-powered
desktop PC game content to a select group of
journalists and industry insiders. It’s all
running on a chip no bigger than a fingernail,
and is just a taste of what mobile Kepler will
make possible.
blogs.nvidia.com - Kepler GPU Project Logan - http://blogs.nvidia.com/blog/2013/07/24/sweeney/
FaceWorks 'Ira' demo - https://www.youtube.com/watch?v=Vx0t-WJFXzo
Island demo - https://www.youtube.com/watch?v=fpvfTuaO75k
No comments:
Post a Comment