September 28, 2013
September 04, 2013
August 30, 2013
August 28, 2013
August 20, 2013
August 18, 2013
August 15, 2013
August 10, 2013
August 06, 2013
August 05, 2013
Ubisoft has an end in mind for Assassin’s Creed
Assassin’s Creed has been an ongoing series
since 2007. We’ve seen plenty of games and
numerous stories. But even though the
franchise continues to expand with more plots,
Ubisoft does have some ideas churning when it
comes to Assassin’s Creed’s end.
Assassin’s Creed IV game director Ashraf Ismail
told Eurogamer:
“We have multiple development teams,
then we have the brand team that sits on
top and is filled with writers and designers
concerned with the series’ overall arc. So
there is an overall arc, and each iteration
has its place inside this. We have an idea of
where the end is, what the end is. But of
course Yves [Guillemot, Ubisoft's overall
boss] announced we are a yearly title, we
ship one game a year. So depending on the
setting, depending on what fans want,
we’ve given ourselves room to fit more in
this arc. But there is an end.”
Ismail also spoke about how letting different
Ubisoft teams handle the for hints to be
placed in the different Assassin’s Creed
releases:
“We’re now able to seed stuff earlier and
earlier in our games. So for example in
[AC4] we have Edward, who was seeded in
AC3. But there’s a lot more stuff in our
game that is hinting at other possibilities.”
Source: http://www.eurogamer.net/articles/2013-08-05-ubisoft-talks-assassins-creed-series-ending
August 04, 2013
Assassin's Creed IV to have less cinematics, more gameplay
On Twitter, Assassin’s Creed IV game director
Ashraf Ismail commented on a couple of
important topics.
First, when it comes to cinematics, Ismail said
that the new game will tell its story through
gameplay more than before. The tweet came in
response to a fan who felt that Assassin’s
Creed III relied on cutscenes too much.
Ismail also tackled a question regarding
Assassin’s Creed IV’s length. It will take players
15-20 hours to complete, but to see and do
everything, you’ll need to spend roughly 60-80
hours on the game.
August 03, 2013
ASSASSIN’S CREED IV BLACK FLAG – PRESENT DAY Q&A
As Assassin’s Creed IV Black Flag sails ever
closer to its release, one topic keeps
appearing on the horizon of AC fans: the
present day. We’ve all gotten more familiar
with our newest Assassin, Edward Kenway.
And we’ve done some deep dives together
into the Caribbean setting during the Golden
Age of Piracy. But after the end of Assassin’s
Creed III, many of us had lingering
questions about Juno, Abstergo and, most
important, what happened to Desmond
Miles. To help shed some light on the
present day story in Black Flag, we turned
to Lead Writer Darby McDevitt, who jumped
onto Twitter yesterday to directly answer
your questions.
Here’s a full recap of the
Twitter Q&A:
http://blog.ubi.com/assassins-creed-iv-black-flag-present-day-abstergo/
Check out the new screens:
http://blog-kiranphilip.blogspot.com/2013/08/assassins-creed-iv-black-flag-present.html
August 02, 2013
August 01, 2013
July 30, 2013
Assassin’s Creed IV: Black Flag PlayStation-exclusive Aveline missions detailed
Assassin’s Creed IV: Black Flag – Aveline
Returns
The star of Assassin’s Creed III: Liberation will
return to the series in Assassin’s Creed IV:
Black Flag. Aveline de Grandpré will appear in
a series of missions found exclusively in
PlayStation 3 and PlayStation 4 copies of the
game. Jill Murray, writer of Liberation, has
also returned to pen the continuation of
Aveline’s tale.
Aveline’s missions in Black Flag pick up a
ways after her story in Liberation ends. “It’s
a ways forward so Aveline is a bit older,”
Lead Writer Darby McDevitt explains. “It’s not
directly related to the end of her story. If
Assassin’s Creed IV is like a novel, Aveline’s
missions are like a short story.” Providing
about an hour of exclusive content, Aveline’s
narrative is broken up into three missions,
according to Game Director Ashraf Ismail.
McDevitt explained during the San Diego
Comic Con panel that these missions are
made possible thanks to some of Abstergo’s
Animus upgrades. Abstergo Entertainment has
been digging through genetic memories of the
Assassin’s, supposedly in the search for a
good product. “The present-day is set in
Abstergo Entertainment – which is this fun,
hip company to work for… at first,” McDevitt
says. “You are able to access the Aveline stuff
because your coworkers are working on
retrieving different genetic memories from all
kinds of different people.” Of course, this
being Abstergo, there’s something much
darker at play.